import math
import random
def play_curling():
print("--- 🥌 Welcome to Terminal Curling! 🥌 ---")
print("Goal: Get your stone as close to the Button (0.0) as possible.")
print("The House (target area) is 6.0 units wide.")
# Target is at 0.0
button = 0.0
stone_position = -20.0 # Starting behind the hog line
try:
power = float(input("Choose Power (1-10): "))
angle = float(input("Choose Angle in degrees (-10 to 10): "))
except ValueError:
print("Invalid input. Please enter numbers.")
return
# Simple Physics Calculation
# Travel distance is based on power plus a little random ice friction
friction = random.uniform(0.8, 1.2)
distance_traveled = (power * 2.5) * friction
# Calculate final position relative to the button
# Using basic trigonometry for the lateral offset
final_y = stone_position + (distance_traveled * math.cos(math.radians(angle)))
final_x = distance_traveled * math.sin(math.radians(angle))
# Calculate total distance from the center (0,0)
total_distance = math.sqrt(final_x**2 + final_y**2)
print(f"\nYour stone slid to position: (Left/Right: {final_x:.2f}, Long/Short: {final_y:.2f})")
if total_distance < 0.5:
print("⭐ PERFECT SHOT! You're on the button!")
elif total_distance < 3.0:
print("✅ Nice! You're inside the House.")
elif total_distance < 6.0:
print("⚪ You're on the edge of the House.")
else:
print("💨 Out of play! Better luck next end.")
if __name__ == "__main__":
play_curling()
Comments
Post a Comment